Saturday, June 7, 2014
GAMER GIRL WEEKENDS: ARMY OF TWO - 40th DAY
However, we starting to run out of ideas for new games to play together. We have gone through the Gears Trilogy. We have done Halo. We have played CoD, Borderlands, Fuse, and more. We may be running out of ideas. Every time we head to GS we scour trying to find a game to play together. Army of Two: the 40th Day looked interesting so we gave it a go after playing the most recent one in a demo.
IIt begins off with what seems like a simple job for two private military contractors named Rios and Salem who work for TransWorld Operations. A simple job, yeah right. And then everything disintegrates around you as Shanghai’s buildings begin to fall apart, aircraft falls from the skies, and the streets are full of panic. Rios and Salem have to stay alive and find out who is behind all of this.
I really enjoyed the modding system for weapons. While I was a little disappointed that my secondary gun had to be a pistol, I did love the variety of options I had for playing with the other two choices. Not only could I change the way it looked with skins, but everything is customizable from grips to magazines to barrels. You can add soda can silencers and a screwdriver bayonet. Some things are definitely more of an aesthetic, while others can be quite useful in game. I may not need to throw diamond encrusted grenades, but I did mod my sniper rifle to its fullest.
But as crazy as those diamond hand grenades may sound there is a point to it all. Army of Two works with an “Aggro” system which means that between the two characters one of you is going to be drawing their attention and fire (not hard to do with a blinged out gold AK) while the other sneaks around and flanks. I chose weapon choices that were low in agro while E chose all of the craziness.
I really enjoyed the setting, though I wanted to interact with more than I could. A few environments stick out (the zoo) as leaving an impression. Though to be honest we didn’t roam about a whole lot which is where I am sure all the collectibles are. In fact though you can pick up radios that will further the story, we haven’t listened to any of them. That doesn’t mean that the story isn’t interesting. I really love the morality aspect of the game. Not only does it come into play with hostage situations (which may hurt or harm you later in the game depending on how you deal with the situations), but there are times in the game when you must make a morality choice.
Overall its been a great game and we had enough fun that once we both play through our new little collection of two player games, we will probably pick up the latest one.